Classes

Classes

Controller
Scene

Namespaces

ScrollMagic

Events

add

Scene add event.
Fires when the scene is added to a controller.
This is mostly used by plugins to know that change might be due.

Properties:
Name Type Description
event object

The event Object passed to each callback

Properties
Name Type Description
type string

The name of the event

target Scene

The Scene object that triggered this event

controller boolean

The controller object the scene was added to.

Since:
  • 2.0.0

Source:
Example
scene.on("add", function (event) {
	console.log('Scene was added to a new controller.');
});

change

Scene change event.
Fires whenvever a property of the scene is changed.

Properties:
Name Type Description
event object

The event Object passed to each callback

Properties
Name Type Description
type string

The name of the event

target Scene

The Scene object that triggered this event

what string

Indicates what value has been changed

newval mixed

The new value of the changed property

Source:
Example
scene.on("change", function (event) {
	console.log("Scene Property \"" + event.what + "\" changed to " + event.newval);
});

destroy

Scene destroy event.
Fires whenvever the scene is destroyed.
This can be used to tidy up custom behaviour used in events.

Properties:
Name Type Description
event object

The event Object passed to each callback

Properties
Name Type Description
type string

The name of the event

target Scene

The Scene object that triggered this event

reset boolean

Indicates if the destroy method was called with reset true or false.

Since:
  • 1.1.0

Source:
Example
scene.on("enter", function (event) {
       // add custom action
       $("#my-elem").left("200");
     })
     .on("destroy", function (event) {
       // reset my element to start position
       if (event.reset) {
         $("#my-elem").left("0");
       }
     });

end

Scene end event.
Fires whenever the scroll position its the ending point of the scene.
It will also fire when scrolling back up from after the scene and going over its end position. If you want something to happen only when scrolling down/right, use the scrollDirection parameter passed to the callback.

For details on this event and the order in which it is fired, please review the Scene.progress method.

Properties:
Name Type Description
event object

The event Object passed to each callback

Properties
Name Type Description
type string

The name of the event

target Scene

The Scene object that triggered this event

progress number

Reflects the current progress of the scene

state string

The current state of the scene "DURING" or "AFTER"

scrollDirection string

Indicates which way we are scrolling "PAUSED", "FORWARD" or "REVERSE"

Source:
Example
scene.on("end", function (event) {
	console.log("Hit end point of scene.");
});

enter

Scene enter event.
Fires whenever the scene enters the "DURING" state.
Keep in mind that it doesn't matter if the scene plays forward or backward: This event always fires when the scene enters its active scroll timeframe, regardless of the scroll-direction.

For details on this event and the order in which it is fired, please review the Scene.progress method.

Properties:
Name Type Description
event object

The event Object passed to each callback

Properties
Name Type Description
type string

The name of the event

target Scene

The Scene object that triggered this event

progress number

Reflects the current progress of the scene

state string

The current state of the scene - always "DURING"

scrollDirection string

Indicates which way we are scrolling "PAUSED", "FORWARD" or "REVERSE"

Source:
Example
scene.on("enter", function (event) {
	console.log("Scene entered.");
});

leave

Scene leave event.
Fires whenever the scene's state goes from "DURING" to either "BEFORE" or "AFTER".
Keep in mind that it doesn't matter if the scene plays forward or backward: This event always fires when the scene leaves its active scroll timeframe, regardless of the scroll-direction.

For details on this event and the order in which it is fired, please review the Scene.progress method.

Properties:
Name Type Description
event object

The event Object passed to each callback

Properties
Name Type Description
type string

The name of the event

target Scene

The Scene object that triggered this event

progress number

Reflects the current progress of the scene

state string

The current state of the scene "BEFORE" or "AFTER"

scrollDirection string

Indicates which way we are scrolling "PAUSED", "FORWARD" or "REVERSE"

Source:
Example
scene.on("leave", function (event) {
	console.log("Scene left.");
});

progress

Scene progress event.
Fires whenever the progress of the scene changes.

For details on this event and the order in which it is fired, please review the Scene.progress method.

Properties:
Name Type Description
event object

The event Object passed to each callback

Properties
Name Type Description
type string

The name of the event

target Scene

The Scene object that triggered this event

progress number

Reflects the current progress of the scene

state string

The current state of the scene "BEFORE", "DURING" or "AFTER"

scrollDirection string

Indicates which way we are scrolling "PAUSED", "FORWARD" or "REVERSE"

Source:
Example
scene.on("progress", function (event) {
	console.log("Scene progress changed to " + event.progress);
});

remove

Scene remove event.
Fires when the scene is removed from a controller.
This is mostly used by plugins to know that change might be due.

Properties:
Name Type Description
event object

The event Object passed to each callback

Properties
Name Type Description
type string

The name of the event

target Scene

The Scene object that triggered this event

Since:
  • 2.0.0

Source:
Example
scene.on("remove", function (event) {
	console.log('Scene was removed from its controller.');
});

shift

Scene shift event.
Fires whenvever the start or end scroll offset of the scene change.
This happens explicitely, when one of these values change: offset, duration or triggerHook.
It will fire implicitly when the triggerElement changes, if the new element has a different position (most cases).
It will also fire implicitly when the size of the container changes and the triggerHook is anything other than onLeave.

Properties:
Name Type Description
event object

The event Object passed to each callback

Properties
Name Type Description
type string

The name of the event

target Scene

The Scene object that triggered this event

reason string

Indicates why the scene has shifted

Since:
  • 1.1.0

Source:
Example
scene.on("shift", function (event) {
	console.log("Scene moved, because the " + event.reason + " has changed.)");
});

start

Scene start event.
Fires whenever the scroll position its the starting point of the scene.
It will also fire when scrolling back up going over the start position of the scene. If you want something to happen only when scrolling down/right, use the scrollDirection parameter passed to the callback.

For details on this event and the order in which it is fired, please review the Scene.progress method.

Properties:
Name Type Description
event object

The event Object passed to each callback

Properties
Name Type Description
type string

The name of the event

target Scene

The Scene object that triggered this event

progress number

Reflects the current progress of the scene

state string

The current state of the scene "BEFORE" or "DURING"

scrollDirection string

Indicates which way we are scrolling "PAUSED", "FORWARD" or "REVERSE"

Source:
Example
scene.on("start", function (event) {
	console.log("Hit start point of scene.");
});

update

Scene update event.
Fires whenever the scene is updated (but not necessarily changes the progress).

Properties:
Name Type Description
event object

The event Object passed to each callback

Properties
Name Type Description
type string

The name of the event

target Scene

The Scene object that triggered this event

startPos number

The starting position of the scene (in relation to the conainer)

endPos number

The ending position of the scene (in relation to the conainer)

scrollPos number

The current scroll position of the container

Source:
Example
scene.on("update", function (event) {
	console.log("Scene updated.");
});